
Lives have been done away with, progression is saved, and you can even return to levels you’ve beaten to find any outstanding collectibles. Ghosts ’n Goblins Resurrection builds on this with even more options that make it arguably the most accessible instalment to date.Īt the very least, Resurrection never fully drags you back into the 1980s (there’s the original games on Capcom Arcade Stadium for that – and even they have a rewind feature).
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In fairness, the Ghosts ’n Goblins series was ahead of the curve when its 2006 PlayStation Portable instalment introduced difficulty options. More lately however, there’s also been plenty of important conversations around accessibility and gatekeeping in games. Given the comeback of uncompromisingly tough games in the previous decade spurred on by the likes of Dark Souls, it seems apt for the series – dormant in the West for 15 years – to make its overdue return to humble all the hardcore gamers who thought they knew a thing or two about getting good.


None however were more infamous than Ghosts ’n Goblins.

Back in the arcade era, most games were ridiculously tough, all the better to keep gamers coming back with more coins to fatten the arcade operators’ wallets.
